Christian Vasquez
Christian Vasquez
3D Artist @ Wargaming
Chicago, United States of America

Summary

My name is Chris Vasquez, and I'm a environment/texture artist currently in Chicago, IL. For the past 3 years I've had the pleasure of working on productions such as Mortal Kombat X, Injustice 2, and Player Unknown's BATTLGROUNDS. I'm currently a 3D artist at Wargaming on world of tanks!

I'm always pushing my artistic ability with personal projects, I love learning and researching the newest techniques to improve workflows, and I'm consistently focused on quality. I'm currently looking to join a team as an environment/texture artist.

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Skills

Environment ModelingPBR TexturingHard Surface ModelingDigital SculptingTexturingRetopologyUV Mapping3D ModelingHigh-poly ModelingLow-poly ModelingRigging

Software proficiency

Maya
Maya
3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
Photoshop
Photoshop
Quixel Suite
Quixel Suite
xNormal
xNormal
CrazyBump
CrazyBump
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Wt
    • Video Game
      World of Tanks (XB1/PS4)
    • Year
      2017
    • Role
      3D Artist
    • Company
      Wargaming
  • Bg
    • Video Game
      Playerunknown's BATTLEGROUNDS
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Bluehole
  • Ij2
    • Video Game
      Injustice 2
    • Year
      2017
    • Role
      3D Artist
    • Company
      NetherRealm Studios
  • Mx103
    • Video Game
      Mortal Kombat X
    • Year
      2015
    • Role
      3D Artist
    • Company
      NetherRealm Studios

Experience

  • 3D Artist at Wargaming
    Chicago
    August 2017 - Present

    I recently joined Wargaming Chicago as a 3D artist on the console tanks team!

  • Environment Artist at Bluehole
    Remote
    July 2017 - August 2017

    I joined the production of Battlegrounds as a remote environment artist. My work included modeling and texturing a variety of reusable environment assets for their upcoming desert map.

  • 3D Artist at Netherrealm Studios
    Chicago, United States of America
    October 2014 - April 2017

    Collaborated with multiple disciplines to create props for real time cinematics such as fatalities, supermoves, intros, and victories. This also included weapons used on the fight line, and props used in story mode, which we treated like a full-length film. I had the privileged of texturing, sculpting, rigging, and shading a diverse amount of assets through out both Mortal Kombat X and Injustice 2.