My name is Chris Vasquez, and I'm a environment/texture artist currently in Chicago, IL. For over 6 years I've had the pleasure of working on productions such as Mortal Kombat X, Injustice 2, PUBG, & world of tanks. Currently at Iron Galaxy working on secret stuff as an environment artist.
I'm always pushing my artistic ability with my professional, personal projects, and classes/mentorships. I love learning and researching the newest techniques and tools to improve workflows, collaborating with other disciplines to problem solve, and consistently focused on quality to make the best games. Environment art is my jam and I love it!
I'm currently an environment project lead on a couple of unannounced projects.
Tasks included integrating vehicles in collaboration with design, collision adjustments, and modeling/sculpting/texturing, console exclusive tanks. Including LODs and occasional rigging. Other responsibilities included mentoring junior artists and supporting World of Tanks as a single artist for over a year.
I joined the production of Battlegrounds as a remote environment artist. My work included modeling and texturing a variety of reusable environment assets for their upcoming desert map.
Collaborated with multiple disciplines to create props for real time cinematics such as fatalities, supermoves, intros, and victories. This also included weapons used on the fight line, and props used in story mode, which we treated like a full-length film. I had the privileged of texturing, sculpting, rigging, and shading a diverse amount of assets through out both Mortal Kombat X and Injustice 2.