My name is Chris Vasquez, I'm an environment/material artist based in Chicago, IL. I come with over a decade of experience in the games industry. I'm currently a material artist at That's No Moon, contributing to the development of our shader & material pipeline, for our first game in Unreal Engine 5.
Making materials & shaders at That's No Moon w/ Unreal Engine 5.
Environment project lead on a few unannounced games, responsibilites included managing/mentoring junior artists, texturing, modular kits, optimization, set dressing,
Tasks included integrating vehicles in collaboration with design, collision adjustments, and modeling/sculpting/texturing, console exclusive tanks. Including LODs and occasional rigging. Other responsibilities included mentoring junior artists, and supportied World of Tanks with content for a year as a single artists while other artsts rolled on to create a massive update.
I joined the production of Battlegrounds as a remote environment artist. My work included modeling and texturing a variety of reusable environment assets for their upcoming desert map.
Collaborated with multiple disciplines to create props for real time cinematics such as fatalities, supermoves, intros, and victories. This also included weapons used on the fight line, and props used in story mode, which we treated like a full-length film. I had the privileged of texturing, sculpting, rigging, and shading a diverse amount of assets through out both Mortal Kombat X and Injustice 2.