Chris Vasquez
Chris Vasquez
Material Artist @ That's No Moon 🌘
Chicago, United States

About

My name is Chris Vasquez, I'm an environment artist based in Chicago, IL. I come with 8 years of experience as an environment artist in the games industry. I'm currently a material artist at That's No Moon, helping create our first game in Unreal Engine 5.

Skills

Environment ModelingPBR TexturingHard Surface ModelingDigital SculptingTexturingRetopologyUV Mapping3D ModelingHigh-poly ModelingLow-poly ModelingRigging

Software proficiency

Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Photoshop
Photoshop
Quixel Suite
Quixel Suite
xNormal
xNormal
CrazyBump
CrazyBump
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer

Productions

  • Rumbleverse cover art
    • Video Game
      Rumbleverse
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Iron Galaxy
  • Wt
    • Video Game
      World of Tanks (XB1/PS4)
    • Year
      2020
    • Role
      3D Artist
    • Company
      Wargaming
  • Pubg ps4
    • Video Game
      Playerunknown's BATTLEGROUNDS
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Bluehole
  • Ij2
    • Video Game
      Injustice 2
    • Year
      2017
    • Role
      3D Artist
    • Company
      NetherRealm Studios
  • Mkx ps4
    • Video Game
      Mortal Kombat X
    • Year
      2015
    • Role
      Associate 3D Artist
    • Company
      NetherRealm Studios

Experience

  • Material Artist at That's No Moon
    Remote
    November 2021 - Present

    Making materials & shaders at That's No Moon w/ Unreal Engine 5.

  • Environment Artist at Iron Galaxy Studios
    Chicago
    October 2020 - November 2021

    Environment project lead on a few unannounced games, responsibilites included managing/mentoring junior artists, texturing, modular kits, optimization, set dressing,

  • 3D Artist at Wargaming
    Chicago
    August 2017 - October 2020

    Tasks included integrating vehicles in collaboration with design, collision adjustments, and modeling/sculpting/texturing, console exclusive tanks. Including LODs and occasional rigging. Other responsibilities included mentoring junior artists, and supportied World of Tanks with content for a year as a single artists while other artsts rolled on to create a massive update.

  • Environment Artist at Bluehole
    Remote
    July 2017 - August 2017

    I joined the production of Battlegrounds as a remote environment artist. My work included modeling and texturing a variety of reusable environment assets for their upcoming desert map.

  • Associate Artist at Netherrealm Studios
    Chicago, United States of America
    October 2014 - April 2017

    Collaborated with multiple disciplines to create props for real time cinematics such as fatalities, supermoves, intros, and victories. This also included weapons used on the fight line, and props used in story mode, which we treated like a full-length film. I had the privileged of texturing, sculpting, rigging, and shading a diverse amount of assets through out both Mortal Kombat X and Injustice 2.