My name is Chris Vasquez, I'm an environment artist based in Chicago, IL. I come with over 7 years of experience as an artist in the games industry, working along side studios such as NetherRealm, Bluehole, Wargaming, and most recently Iron Galaxy. My titles include Mortal Kombat X, Injustice 2, World of Tanks, and Player Unknown's Battlegrounds. I'm currently being a Material Artist at That's No Moon.
Making materials at That's No Moon.
Environment project lead on a few unannounced games, responsibilites included managing/mentoring junior artists, texturing, modular kits, optimization, set dressing,
Tasks included integrating vehicles in collaboration with design, collision adjustments, and modeling/sculpting/texturing, console exclusive tanks. Including LODs and occasional rigging. Other responsibilities included mentoring junior artists, and supportied World of Tanks with content for a year as a single artists while other artsts rolled on to create a massive update.
I joined the production of Battlegrounds as a remote environment artist. My work included modeling and texturing a variety of reusable environment assets for their upcoming desert map.
Collaborated with multiple disciplines to create props for real time cinematics such as fatalities, supermoves, intros, and victories. This also included weapons used on the fight line, and props used in story mode, which we treated like a full-length film. I had the privileged of texturing, sculpting, rigging, and shading a diverse amount of assets through out both Mortal Kombat X and Injustice 2.