Little experiment during lunch with the new dual height fog that comes with 4.23, pretty neat!
I haven't explored how powerful the emissive lighting feature is in unreal yet, here's a first dab at it. This is just a plane with a basic parallaxed material, and a dome with an image of a tokyo street plugging into the emissive slot. Really simple to get something moody! As far as I know, this only works with baked static lighting, give it a try!
Post siggraph I was inspired by all the real time projects VFX houses are doing in Unreal 4, especially the MPC peeps who demoed the Lion King and the Quixel team on rebirth. This was a title exercise with quixel assets to become a little more familiar with UE4's cinematic camera & console commands, as well as some natural lighting and clumping.