I'm incredibly humbled and honored to finally share what I have been up to at That's No Moon, with the incredibly talented environment art team. I was lucky to be one of the first material artists on the team early on in the project, defining and contributing to the material/shading pipeline, which is in full display in all of the trailer. The material art is a tight knit collaboration between myself, Joe Taylor, Tristan Meere, Sahir Irfan, Joseph Pasek, Kurt Kupser, Michael Kinsey, and Sam Knudson, whose expertise, thoughtfulness, and ambition I am forever grateful for.
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And a massive shout out to all of my incredibly talented peers who have all poured their love and hearts to make this happen, day in and day out:
Britt Graham, Leah Augustine, Nyla Laurie, Adrian Castro, Ben Nadler, Patrick Goodwin, James Ritossa, Mason Menzies, Liz Kirby, Jordyn Lukomski, Abdallah Kaboul, Samantha Bean, Sofie Trigo, Robert Farrand, Mandy Morland, Colton Miller, Ryan Phair, Mike Safioles, Stuart Cunningham, Matt Williams, , and MANY MANY more - i.e. world building, lighting, OS, Scans, tech art, concept, VFX, all with no hesitation to lend a helping hand in anything and everything, to push the visuals in our game CROSSFIRE!
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