Rumbleverse - Environment Art
Set dressing - road materials, vertex painting, decal & landscape passes.

Set dressing - road materials, vertex painting, decal & landscape passes.

Set dressing - road materials, vertex painting, decal & landscape passes.

Set dressing - road materials, vertex painting, decal & landscape passes.

Set dressing - road materials, vertex painting, decal & landscape passes.

Set dressing - road materials, vertex painting, decal & landscape passes.

Set dressing - road materials, vertex painting, decal & landscape passes.

Set dressing - road materials, vertex painting, decal & landscape passes.

Cliff sculpts

Cliff sculpts

Cliffs in-game, set dressing - road materials, vertex painting, decal & landscape passes.

Cliffs in-game, set dressing - road materials, vertex painting, decal & landscape passes.

Set dressing - road materials, vertex painting, decal & landscape passes. Buildings created w/ a kit created by Daniel & Jesus Diaz.

Set dressing - road materials, vertex painting, decal & landscape passes. Buildings created w/ a kit created by Daniel & Jesus Diaz.

Rumbleverse - Environment Art

Environment art I contributed to for Rumbleverse, these were material passes on the road/sidewalks, adjusting landscape & vertex painting. Decal passes, set dressing, as well as giving feedback to the junior artists that were under me. Some of the buildings in the last image were kit bashed together by me, but model/textures for the buildings were created by Daniel & Jesus Diaz. Building shader by Joe Grant. Additional thanks to Wyatt Zink, Nathanael Gulbranson, & Vlad Zadniprovskyi, environment art's a team effort!

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