PUBG - Miramar Assets (2017)
PUBG - Miramar Assets (2017)

These are a few of the props that I contributed to for PUBG's Miramar map mid 2017, I was responsible for modeling, texturing, and collisions. The sculptures came from open source photogrammetry scans, I was responsible for the low res and texturing. Rendered in substance's iRay. Thanks to the Wisconsin team and Dave Curd!

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